eHealth Articles & White Papers
Applying Gamification to Wellness
Ben Dillon - Vice President & eHealth Evangelist

Computer and video gaming is a massive industry, consuming millions
of hours of people’s time every year. When you step back and watch, you
find the activities in these games are often repetitive, monotonous,
frustrating and sometimes painful. Find 50 widgets. Kill 100 critters.
Collect 1,000 coins. It’s a wonder that gamers invest so much time into
the gaming grind.
There are other activities we’d like to have people do that can feel a
lot like the tedious parts of these games. Repetitive. Monotonous.
Sounds like a treadmill. Frustrating. Painful. Reminiscent of the
routine diabetics go through to check their blood sugar.
Wellness activities look and feel a lot like those gaming activities.
So why is wellness so hard when games are so incredibly addictive?
Enter the new field of gamification
– a new twist on behavioral economics using video games to test how
millions of consumers can be motivated to perform behaviors they
otherwise wouldn’t do. It’s exactly what we need to encourage health
consumers to make better decisions – eat better, exercise, take their
medications and manage chronic conditions before they get out of
control.
Let’s look at how some gamification concepts might be implemented in
wellness programs, particularly if the programs have a strong online
component:
- Recognition – It’s great to set goals for wellness
programs as long as they don’t feel overwhelming and unachievable.
Adding consistent, manageable goals that encourage recognition and
reward are motivating. Goals such as “lose 75 pounds” or “keep your
blood pressure under 120/80″ may be what you’re shooting for, but start
with “set up your profile,” “perform 30 minutes of activity every day
for a week,” or “lose your first five pounds.”
- Metrics - Tracking matters. Providing participants
with the ability to see how they’re performing toward their goal can be
very effective. Setting daily step targets or using a pedometer help
people get active. Tracking everything they eat against a daily limit,
like in the Weight Watchers® program, help people manage calories. And
monitors like the BodyBugg help people measure the difference between what they’re burning and what they eat.
- Rewards – Rewards also help. Cash can work, but
that gets expensive. Consider recognition in the form of an honorific
(think Foursquare badges or “my kid’s an honor student” bumper
stickers). Virtual currency can work well too. Set up a point system and
award points to participants who complete different activities or reach
specific goals. Points can be used to foster competition or buy
incentives like water bottles or fitness center passes.
- Leaderboards – Certain personalities thrive on
competitions – especially when competing against others individually or
in teams. Competition works best when individuals can see where they
stand, and a great way to employ this online is through a leaderboard.
The best designs for leaderboards allow individuals to see how far they
are from reaching the team ahead of them and how closely they’re being
chased.
- Onboarding – The first few minutes of interaction
sets the stage – it takes just a few minutes to engage or discourage
potential participants. For the ideal onboarding experience, immediately
begin with an activity that takes a few minutes – nothing too difficult
– and then reward or recognize participants when they complete it.
After they receive that first reward, ask them to sign up (to record
their accomplishment).
These ideas just scratch the surface of how you can promote wellness
activities. We can glean many more ideas from the gaming industry. If
you’re contemplating implementing wellness activities in your community,
it wouldn’t hurt to approach your programs as games and add ways to
motivate and reward participants throughout the program. It takes a lot
of work to change behaviors, but we all know it’s worth it.